![]() ![]() Once again, it has no shields, relying on its cloaking and the One-Hit Kill power of its Glaive Beam to carry it through early sectors, until a shield system can be installed. The DA-SR 12, sacrificing engine power and fast-charge weapons for a stronger cloak and powerful Glaive Beam.But with no starting shields, it relies on combining a strong engine with a cloak to reduce its chances of getting hit, rather than blocking attacks entirely. It can do a surprising amount of damage to early-game ships if you know how to manipulate the Mini Beam's path to maximize the number of rooms hit, and its weapons charge pretty quickly. Fragile Speedster: The Nesasio starts with four levels of engine power (with a pilot and zero-rank engine officer in place, that bumps up the evade rate to 30%, which is pretty high for a starting ship) and fast weapons (that can, in conjunction with Cloaking, disable most early game enemies' offensive capabilities without taking major damage), but the ship has no shields.Break Out the Museum Piece: The Kestrel is an old model retooled for a desperate mission.Armor-Piercing Attack: The Osprey and Nisos' Artillery Beam weapons ignore shields, but cannot be manually aimed to make up for it.The Alliance: The Federation is exactly this, an alliance between pretty much all races and sentient species, human and alien.Beam drones are even worse, since they constantly fire seeing one in the first sector may as well summon the game over screen. ![]() Activating the cloak will only delay the firing of beam weapons instead of making them miss. Achilles' Heel: The Stealth Cruisers already have a hard time staying alive due to the lack of starting shields, but they are especially vulnerable to beam weapons, due to having no shields and beams being 100% accurate. ![]() Tropes relating to the Federation and its ships include: Federation ships in service have a simple white paint scheme with orange stripes, although most of the playable ships have varied color schemes with only the type A Kestrel and Osprey featuring default Federation livery. Smaller Federation Scouts and Federation Bombers are also occasionally seen as non-player ships, usually commandeered by pirates in the wake of the Federation's fall. The Federation makes use of the refitted Kestrel Cruisers (The Kestrel, Red-Tail, note Kestrel B and The Swallow note Kestrel C), the advanced Federation Cruisers (The Osprey, note Federation A Nisos, note Federation B and The Fregatidae note Federation C ) and the Engi-built prototype Stealth Cruisers (The Nesasio, note Stealth A DA-SR 12, note Stealth B and Simo-H note Stealth C). As of Advanced Edition, some members of the newly-reawakened Lanius species have also aligned themselves with the Federation. All of these alien races however have sizable populations outside of the Federation, with the Rock and Zoltan homeworlds being self-governing, the Mantis being split among various warcamps, and the Engi living in nomadic bands. The most common Federation member species are the humans, followed by the Engi, Zoltan, Rockmen, Mantis, and a few Slugs. The player's goal is to reach and defend the Federation base in Sector 8, The Last Stand. What few ships and bases that remain are under siege by both Rebels and pirates, but they will help you if they can. The Federation The Federation is a formerly-great alliance of alien species, now fractured and on the brink of destruction at the hands of the Rebels. ![]()
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